Patch Notes; Q3 2024
Gameplay
- Fix the proliferation of multiplying monsters by checking player distance against creature awareness
- Add -more- prompt to a few text displays that wait for input
- Bugfix for -more- prompt getting stuck (on failed dig etc)
- Fix loot drops for special room types (original Umoria style)
Interface
- Study object is read-only
- Inventory selection screen rewrite (drop mode access, input hints)
- Layout uses linear smoothing on low resolution devices
- Display version text on all screens (non-interactive)
- Text scaling uses linear smoothing
Spells: Detect evil, detect monster, detect invisible (scroll)
- increase duration from 1, add player level divided by 5
- remove distance limitations
- optimize visibility test of creatures subject to detection
- optimize visibility override by deleting the code
Spell: Create food
- Food may be placed on any dungeon tile of distance < 1
PC changes (Keyboard)
- Warn when numlock is enabled, due to windows handling of shift+numpad
- Remove low mana warning on spells with no target
- Reduce latency of keyboard input
- Added help/quit to gameplay menu
PC changes: Controller & Steam Deck support
- Steam Deck display improvements
- Steam Input Virtual Gamepad support
- Playstation 5 controller support
- Gameplay zoom is adjusted if controller changes are detected