Patch Notes; August 2025 (Q3)
Art
- greyscale adjusted, each step is a doubling of perceived brightness
- color adjusted to match the brightness of greyscale
- minimap color update; added color for doors, chests, and glyphs
Gameplay
- Beastiary implementation: memory of monster behavior, vulnerabilities, and behaviors.
- Characters share a common record of kills, deaths, and observations.
- Knowledge is applied at level completion by death or staircase.
- Incremental knowledge is accumulated during gameplay, though not persisted forother character classes.
- Randomness seed is derived from the system: getrandom() or getentropy(). The previous /dev/urandom source is a fallback.
- Fractional exp is awarded
Mobile features
- Tapping gameplay area will proceed from gravestone, character, etc
- Tap a monster twice for beastiary memory
PC features
- x: examine command views all monsters, then all objects
- 'b' for bestiary when viewing a monster
- ESC aborts the current type (monster/object)
- sort by distance